Interactive & Visual
Children with autism, particularly on the higher end of the spectrum, are often overlooked or misunderstood. They lack the ability to communicate and empathise with their peers. MISCC assists in bridging this communication gap by helping children learn how to communicate with a comfortable and predictable interface.
Most current solutions are not portable or accessible by the child anytime, in day to day life where these technologies would be most useful to the child. MISCC is a portable device that uses AI to engage the child in conversation without the stress of reading tone, emotion and understanding idioms and metaphors.
MISCC is a project that aims to help children with autism navigate the world and communicate effectively. The device uses voice recognition to engage the child in conversation and to give it prompts dependant on their current level of communication.
This project focuses on a few core concepts to benefit the child in life; promoting communication, enabling expression and engagement with peers. These are addressed by the combination of an interactive A.I. (Artificial Intelligence), using voice recognition to speak to and respond to the child, engaging them in conversation, and modules that can be customized to suit the child’s needs and abilities.
Modules can incorporate various elements such as interactive buttons and lights that may trigger a conversation with the A.I., as well as sensory elements such as spinning disks, switches and textures. These modular elements create a system with which the child enjoys repeatedly engaging with the device and can retain their interest for enough time for them to engage in conversation and potentially increase their communication skills.
A.I. has the ability to engage children with autism much better than human interaction, as technology doesn’t portray varying tones, body language or idioms. This means that the child isn’t overwhelmed with information they need to process and can focus on responding to the dialogue between themselves and the A.I.
The virtual model of the device was created using the 3D modelling program, Blender. The purpose for creating the virtual model was to be able to have and present a model of the device that users can explore. The texture for the model was created using Clip Studio Paint.
The physical prototype was created with lightweight foam boards, coated with modelling paste, and painted with acrylic paint. The physical prototype enabled a visualisation of the implementation of the device in addition to enabling testing the device with the target demographic.
The website can be viewed at miscc.tech
Curiosity, the desire for knowledge and expressing creativity, fuel the motivation for designing complex and creative solutions under a simple and minimalistic façade.
Dijana’s final project at university is inspired and motivated by her younger brother who has been diagnosed with autism. Upon completing her double degree in IVD and IT, she hopes to continue working on this project to help her brother communicate and navigate the world around him, to make life easier not just for him but everyone involved in his development.